Class
ClapperServer
Description [src]
final class Clapper.Server : Clapper.Feature
{
/* No available fields */
}
An optional Server feature to add to the player.
ClapperServer
is a feature that hosts a local server
providing an ability to both monitor and control playback
through WebSocket messages and HTTP requests.
Use CLAPPER_HAVE_SERVER
macro to check if Clapper API
was compiled with this feature.
Properties
Properties inherited from GstObject (2)
Gst.Object:name
Gst.Object:parent
The parent of the object. Please note, that when changing the ‘parent’
property, we don’t emit GObject::notify
and GstObject::deep-notify
signals due to locking issues. In some cases one can use
GstBin::element-added
or GstBin::element-removed
signals on the parent to
achieve a similar effect.
Signals
Clapper.Server::error
Error signal when server could not start. This will be emitted from application main thread.
Signals inherited from GstObject (1)
GstObject::deep-notify
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.